PITCHSTONE EDITOR
Pitchstone Editor is a current project of mine that was originally developed in OpenGL and GLFW, but is ultimately being transitioned over to Vulkan and SDL3.
Pitchstone is a modular, node-tree based video editor which allows for the use of custom primitive shaders and render jobs for videos.
A decision was made this year after after the entire team dissolving, that I will rework on this program from scratch.
Source code for the Video Editor will be made available in a later time, near the end of 2025.
Source code for the Filter Library will be made avialable in a later time, near the end of 2025.
We plan for beta testing for around 2027 or 2028, but all contributions and testing are welcome.
Current build environment supports Ubuntu Linux.
This page is a work in progress and will be updated over time.